International Laws of Carrom

This is a reformatted version of http://www.carrom.org/icf/?page=1&subcat=20

Interpretations

In these Laws, unless there is anything repugnant to the subject or context, the terms given below shall have the following interpretations:

Laws

shall mean the Laws of Carrom.

Proper

shall mean in accordance with the Laws.

Improper

shall mean contrary to the Laws.

C/B

shall mean Carrom Board.

C/m

shall mean Carromman / Carrommen.

Board

shall mean break to completion.

Break

shall mean the first stroke of a board.

Finish

shall mean the completion of the board.

Player

shall mean a Carrom player.

Placing

shall mean keeping the penalty and/or Due C/m in a flat position within the Outer circle only by the player permitted to do so as per the Laws. The Queen and/or the jumped C/m shall always be placed by the Umpire in the Centre Circle.

Pocketing

shall mean putting C/m and or Queen in the pocket by a proper / improper stroke.

Push

shall mean a jerk or sudden motion of the elbow of the playing "hand" instead of striking the Striker with the tip of the finger.

Queen

shall mean the red C/m.

Due

shall mean pocketing the Striker with or without C/m.

Penalty

shall mean punishment for infringement or violation of the Laws.

Covering

shall mean pocketing one of his own C/m by a player in the same or immediate subsequent stroke, when or after the Queen is pocketed.

Shot

shall mean a pair or cannon.

Pair

shall mean placing a C/m withing the Outer Circle near another C/m and/or Queen in such a way the there is space and the existing C/m faces the general direction of a pocket.

Cannon

shall mean placing a C/m within the Outer Circle near another C/m and/or Queen in such a way that there is no space and the existing C/m faces the general direction of a pocket.

Thumbing

shall mean taking a stroke with the thumb.

Turn

shall mean the right to strike.

Chief Referee

shall mean an official appointed to supervise and/or control a match.

Umpire

shall mean an official appointed to supervise and/or control a match.

Opponent in Singles

shall mean the player presently not having his turn of play.

Opponent in Doubles

shall mean the player sitting on the left and/or right side of the player presently having his turn to play.

Hand

shall mean the portion of the playing hand from the fingers up to the wrist.

Finger

shall mean the portion of the nailside of a finger up to the second joint.

Imaginary lines

shall mean the lines drawn in extension of the arrows between the Base Circles.

Stroke

shall mean hitting the C/m by the Striker directly or indirectly.

White Slam

shall mean pocketing all nine white C/m and the Queen as per Laws in the first turn of play. It may also be called "Break to Finish".

Black Slam

shall mean pocketing all the remaining black C/m with or without Queen as per Laws in the first turn of play.

Note

Words implying singular shall include plural and words implying masculine shall refer to the feminine also.

Sitting Position

  1. In Singles, the players shall sit opposite to each other.

  2. In Doubles, the partners shall sit opposite to each other, occupying all four sides.

  3. Position adopted for sitting by a player before taking his turn to strike may be changed at any time provided the chair or stool on which he is sitting is not lifted, moved and/or disturbed during his turn of play.

    1. During the board no part of the body of a player, except the playing arm shall touch the Carrom Board, stand or table on which the C/B is placed.

    2. However, wearings/clothing, ring, bangles, and/or watch worn by a player are exempted during his turn of play, but these should not touch the playing surface.

  4. Use of any material to raise and/or adjust the height of the seat is permissible after the completion of the board only.

  5. No part of the body, except the "hand" of the player shall go beyond the imaginary lines of the arrows.

How to Strike

  1. The Striker shall be struck and not pushed.

  2. The Stroke shall be made with the finger with or without support of other fingers.

  3. Any hand may be used in play.

  4. While taking the stroke, the "hand" may touch the playing surface.

    1. The elbow of the playing "hand" shall not come within the playing surface nor shall extend beyond the imaginary lines of the arrows.

    2. The "hand" may, however, cross the arrow.

    1. While making a stroke, taking support of the Stool or Chair, Stand or Table of the C/B and/or keeping the legs on the rim of the stand/table, by the player, is not permissible.

    2. However, hands may rest on his body and legs, may rest on the rim of the stool or chair on which he sits.

Toss

    1. There shall be a toss by the Umpire at the commencement of each match. The toss shall be by spin of coin or by means of calling the C/m. The player/pair winning the toss shall have the choice of side or the option to strike first. Should the winner decide to have the choice of side, he shall indicate the same to the Umpire, who shall instruct the loser to sit first.

    2. In Doubles, the pair winning the toss shall have the option as above.

    3. If, however, break is chosen by the winner of the toss, the choice of side shall lie with the losers, and the winner shall have to sit first.

    4. Once the losers have sat down, they cannot interchange. This order of sitting shall continue throughout the match.

Trial Board

There shall be two trial boards only after the toss and before the start of the match, one for each player or pair.

Break

    1. Before the break, the C/m are so arranged, in a flat position, that the Queen shall occupy the Centre Circle and the rest of the C/m are placed around the Queen in the first row keeping the Black and White C/m alternately. In the second row, three white C/m will form the shape "Y" with the while C/m in the first row. The remaining space is filled up by placing black and white C/m alternately. All C/m so arranged, should be in compact round, touching each other, within the Outer Circle. A player may use his fingers or striker to keep the C/m intact.

    2. The C/m should be arranged for the break with least possible loss of time after each board.

  1. Break is taken by a player who has chosen to strike first.

  2. The player who is to break shall have the white C/m during that board leaving the black C/m to his opponent. The Queen shall be the common C/m.

  3. Break is considered to have been made if the Striker touches any of the C/m even slightly.

    1. Break is not considered to have been made if no C/m is touched by the Striker in the usual run or jumping out. In that case, a maximum of two more chances shall be allowed.

    2. If after permissible number of chances, no C/m is touched, the right to break shall be lost and the turn to play shall pass to the opponent who shall have black C/m for play but no re-arrangement of C/m already arranged, shall be permitted. The above condition will prevail till the break is effected.

    3. If a player in his attempt to break, plays an improper stroke or pockets his Striker without touching any of the C/m, he shall lose his turn. However, Due/penalty shall not be applicable.

  4. The break shall be taken only after the Umpire calls "Play" and the stroke shall be made within 15 seconds of such call. The play shall be deemed to have begun from the moment the Umpire calls "Play."

  5. If the break is made before the Umpire calls "Play", all the C/m and/or Queen pocketed shall be taken out for placing and an additional C/m as penalty. Due shall be declared, The player shall lose his turn.

Turn of Play

  1. As long as a player pockets his own C/m and/or Queen in accordance with the Laws, his turn shall continue. Otherwise it shall pass on to the opponent.

  2. Turns:

    1. Singles

      1. In the first game, the player who chooses to break the first board shall have the white C/m. The turn to break shall pass alternately during the game.

      2. In the second game the player who did not have the first turn to break shall have his turn first.

      3. In the third game, the turn to break passes on to the first player.

    2. In Doubles, however, the turn passes on to the player sitting to the right hand side of the player who had his turn.

  3. A player shall not take more than 15 seconds for making a stroke from the moment the C/m/Queen/Striker has come to rest and picked up by the opponent and/or after observing the time limit for placing the C/m and/or Queen and/or forgoing Due/penalty C/m, if any.

  4. If the turn is availed by a player out of turn, before the Umpire could control, the offending player shall lose the board by the number of C/m and Queen as are on the C/B. If the above remains unnoticed, till the next stroke is taken, the turn shall be allowed and the next turn shall be as per the Laws.

How to Score

    1. The player who completes pocketing all his C/m first wins the board.

    2. The value/points are as follows

      1. Queen: 3 points up to and including 21 points.

      2. C/m: 1 point each.

    1. The number of C/m of the opponent on the C/B shall be the points gained by that player in that board.

    2. The player is entitled to be credited with the value of the Queen, only if he wins the board.

    3. The player who loses the board is not credited with the value of the Queen, even if he has pocketed and covered the Queen.

  1. The player loses the advantage of getting the credit of an additional 3 points for covering the Queen, once he has reached the score of 22 points.

  2. The maximum number of points that can be scored in a board is 12 only. Any Due and/or penalty C/m shall automatically be written off.

    1. A game shall be of 25 points or eight boards. The player who reaches 25 points first or leads at the conclusion of the eighth board shall be the winner of the game.

    2. Up to and including the prequarter final rounds, each game shall be decided on the basis of eight boards. In case the score is equal at the end of the eighth board, an extra board shall be played to decide the winner. Before the extra board, there shall be a toss to choose break only.

  3. All matches shall be decided by the best of three games only.

Change of Sides

  1. In Singles, the change of sides by the players shall be made in the opposite direction at the conclusion of each game.

  2. In Doubles, the change of sides by the players shall be made to the next right hand side, at the conclusion of each game.

    1. In the third game for matches up to and including prequarter finals, the change of sides shall be made after the fourth board or after any player/pair has reached 13 points, whichever is earlier.

    2. From Quarter Finals onwards the change of sides shall be made only after 13 points have been scored by any player/pair.

    3. The change of sides, remaining unnoticed by the Umpire or any player, shall take place as and when noticed, but after completion of that particular board.

  3. The players shall not take more than two minutes to change sides.

Fouls

  1. In general, any act of violation of Laws or anthing done contrary to what is stated specifically or implied (as undersood commonly) in these Laws, shall be broadly classified as:

    1. Technical Foul

    2. Foul

Technical Foul

    1. Any act of violation of the Laws committed by the player before the first stroke of his turn shall be deemed as a Technical Foul. A Technical Foul shall entail one C/m of the offending player being brought out for placing by the opponent and his turn shall continue.

    2. Any act of violation of the Laws committed by the player presently not having his turn shall also be deemed as a Technical Foul. A penalty shall be imposed as per Rule 63(a).

Foul

    1. Any act of violation of the Laws committed by the player during or after the first stroke of his turn shall be deemed as a Foul. A foul shall entail one C/m of the offending player being brought out for placing by the opponent and the turn to play shall be lost.

    2. While pocketing the C/m and/or Queen, if a foul is committed, the number of C/m and/or Queen so pocketed shall be brought out for placing and the turn of the player shall be lost.

C/m Overboard

    1. If a C/m and/or Queen jump out of the playing surface, the jumped C/m and/or Queen shall be placed by the Umpire in the Centre Circle, if space permits, covering it fully or the maximum portion of it that is available.

    2. If both the Queen and a C/m jump in the same stroke, preference shall be given to place the Queen first, and the jumped C/m shall be placed, touching the Queen, in the opposite direction of the player presently having his turn.

    3. If both White and Black C/m jump in the same stroke, preference shall be given to place the C/m of the player who made that stroke first and the other C/m shall be placed, touching the first C/m in the manner described in the previous point.

    4. If more than 2 C/m jump in the same stroke, the placing of the first 2 C/m shall be in accordance with previous points. The rest of the C/m shall be placed touching the first 2 C/m, as far as possible.

    1. If C/m and/or Queen jump out and fall back on the playing surface, the C/m and/or Queen shall be placed by the Umpire in the Centre Cirlce as per the Laws. The position of the disturbed C/m, if any, shall be corrected by the Umpire, as fas as possible, at his discretion.

    2. If, however, C/m and.or Queen jump out and fall back on the playing surface after hitting the shade, bulb or light fittings, it shall be considered to have naturally travelled. Disturbed C/m, if any, shall not be rearranged.

C/m Rolling and Overlapping

  1. If C/m and/or Queen stands up on its rim, it shall be allowed to remain as it is.

  2. If two C/m and/or Queen overlap each other, they shall be left undisturbed.

    1. If the Striker rests on C/m and/or Queen, the Striker shall be removed without disturbance to the C/m and/or Queen by the Umpire. If disturbed, the original position of the C/m and/or Queen shall be restored, as fas as possible, by the Umpire.

    2. If this happens at the mouth of the pocket and in the process of removal of the Striker the C/m and/or Queen lose its centre of gravity and fall into the pocket, they shall be deemed to have been pocketed.

    1. If C/m and/or Queen rest on the Striker, the Striker shall be removed by the Umpire by lifting the C/m and/or Queen and replacing them, as far as possible, in the position where they would rest if the Striker was not there.

    2. If, however, this happens at the mouth of the pocket and in the process of removal of the C/m and/or Queen, the Striker lose its centre of gravity and falls into the pocket, it shall be deemed to have been pocketed. A penalty shall be declared to be imposed as per the Laws.

  3. If a C/m resting periously at the mouth of the pocket and actually falls into the pocket for any reason, it shall be considered to have been properly pocketed.

Dues and/or Penalties

    1. If in a proper/improper stroke a player pockets his Striker alone, his turn shall be lost and one of his C/m will be taken out as penalty by his opponent for placing. Such penalty C/m shall be called "Due".

    2. If this happens before any of his C/m is pocketed the penalty Due shall remain outstanding and shall be taken out as soon as it is available.

  1. If a player pockets the Striker with his own C/m, the number of C/m so pocketed, with a Due C/m, shall be taken out for placing and the player shall continue his turn.

  2. If a player pockets the Striker with the C/m of his opponent, the C/m shall be deemed to have been pocketed. The Due as per Rule 72(a) shall be taken out for placing and the player shall lose his turn.

  3. If a player pockets the Striker with C/m of his own and of his opponent, the number of his own C/m so pockted, with a Due C/m shall be taken out for placing by the opponent and the player shall continue his turn.

  4. If a player pockets the C/m of his opponent by an improper stroke, the C/m so pocketed shall be deemed to have been pocketed. The Due shall be taken out for placing by the opponent and the player shall lose his turn.

    1. If a player pockets his own C/m by an improper stroke, the C/m so pocketed with a Due C/m shall be taken out for placing by the opponent and the player shall lose his turn.

    2. If a player pockets his own C/m with the Striker by an improper stroke, the C/m so pocketed with a Due shall be taken out for placing by the opponent and the player shall lose his turn.

    1. Due or penalty C/m shall be taken out for placing immediately after being available, but only after the conclusion of the stroke, though it may be during the turn of the same player.

      1. In Doubles the Due and/or penalty C/m shall always be taken out for placing by the player who is sitting on the right hand side of the player having his turn at the time of the availabilityof C/m.

      2. If, however, during the turn of a player, he pockets the C/m of the opponent with or without his C/m and the Due and/or penalty C/m becomes available, the player himself shall take out the C/m for placing.

    1. If Due and/or penalty C/m is available for placing but sufficient space is not available, the player who has to place the C/m shall be permitted to do so immediately after space becomes available.

    2. In Doubles, however, if the eligibility to place the Due and/or penalty C/m has passed on to the partner, the partner alone shall have the right to take out and place the C/m.

  5. If space is available for placing the Due and/or penalty C/m, but the player who has to place the C/m does not desire to risk a foul, he shall lose his chance to place and his claim for placing shall stand forfeited.

  6. If the space becomes available for placing the Due and/or penalty C/m during the turn of the player eligible to place, the placing shall be made immediately.

    1. While placing the Due and/or penalty C/m, if a player places his own C/m by mistake, it has to be rectified, if pointed out by the Umpire or the opponent. A foul shall be declared as per the Laws.

    2. If not noticed either by the Umpire or the opponent before the next stroke is made, the C/m so placed shall be regarded as valid.

  7. If more than one C/m are to be placed be a player as Due and/or penalty, the C/m available shall be placed immediately and rest of the C/m have to be placed as soon as available.

    1. Placing shall be considered as complete once the finger is removed from the C/m provided the C/m placed is inside the Outer Circle.

    2. However, while placing Due/penalty C/m, holding of any other C/m and/or Striker is not permitted.

  8. If a player places or moves the Due and/or penalty C/m away from the Outer Circle, he shall be asked to place the C/m inside the Outer Circle. A foul shall be declared as per the Laws.

  9. While placing the Due and/or penalty C/m the player should not move any other C/m and/or Queen. The C/m so placed shall not disturb any other C/m and/or Queen. The C/m so placed shall not disturb and other C/m. If it so happens, the same shall be replaced by the Umpire in the original position, as far as possible. A foul shall be declared against the offending player as per the Laws.

  10. A player may choose to forego the Dua and/or penalty C/m in toto only and not partially. Such decision shall be communicated to the Umpire within 15 seconds, failing which the right to place the Due and/or penalty shall be forfeited.

  11. The time limit for placing Due and/or penalty C/m shall be 15 seconds after the announcement made by the Umpire.

    1. Due and/or penalty C/m cannot be set off against each other.

    2. Due and/or penalty C/m shall not be placed covering the Centre Circle wholly or partially. If placed, the player shall be asked to rectify. A foul shall be declared against the offending player as per the Laws.

  12. In Doubles, a player shall not take out the penalty and/or Due C/m for his partner, who has to place it. In case his partner does not find the required C/m in the pockets adjoining his side, he shall request the Umpire to provide, specifying the colour and number he needs for placing.

  13. During the course of the board, if a player gets up from the seat during his or his opponent's turn, for any reason, he shall lose the board with the number of his C/m and/or Queen lying on the board. If the score of the opponent is 22 or more, he shall lose the board by the number of C/m only.

Queen

  1. A player has the right to pocket the Queen and to cover it provided a C/m of his own has already been pocketed.

  2. The Queen shall be placed by the Umpire only in the Centre Circle. While placing so, however, if shot is automatically formed, it cannot be altered.

  3. If the Centre Circle is partially or completely covered by other C/m, the Queen shall be placed so as to occupy most of the uncovered portion or in any position adjacent to the Centre Circle in such a way so that it is not easy to pocket for the player having his rurn. The placing of the Queen by the Umpire, in such a situation, shall be final.

    1. If the Queen is pocketed before any C/m of the player is pocketed, the Queen shall be taken out for placing and the player shall lose his turn.

    2. If a player pockets the Queen, while there is a Due against him, the Queen shall be taken out for placing and the player shall lose his turn.

    3. However, if after recovery of Due and/or penalty, all the nine C/m are on the C/B, a player shall have the right to pocket the Queen and to cover it.

    4. If, at the break or in a subsequent stroke when all his nine C/m are on the C/B, the Queen is pocketed along with the Striker, the Queen shall be taken out for placing and a Due shall be declared. The player shall lose his turn.

  4. If the Queen is pocketed by a stroke and is not covered, the Queen shall be taken out for placing. If not noticed by the Umpire or by the opponent, before the next stroke is made, the Queen shall be recorded as properly covered.

    1. If the Queen and the C/m of a player are pocketed together in one stroke, the Queen shall be considered covered.

    2. However, at the break and/or any subsequent stroke, when all 9 C/m of the player are on the C/B, if the Queen and one of the C/m are pocketed together, the Queen has to be covered. If more than one C/m and the Queen are pocketed together, the Queen shall be considered covered.

    1. If the Queen, C/m and the Striker are pocketed together by a proper stroke, the Queen and the C/m so pocketed with an additional one as Due, shall be taken out for placing and the player shall continue his turn.

    2. If the Queen, C/m and the Striker are pocketed together by an improper stroke, Queen and the C/m so pocketed with the two additional C/m as Due shall be taken out for placing and the player shall lose his turn.

    1. If the Queen and the Striker are pocketed together by a proper stroke, the Queen shall be taken out for placing by the Umpier. An additional C/m shall be taken out for placing and the player shall continue his turn.

    2. If the Queen and the Strkier are pocketed together by an improper stroke, the Queen shall be taken out by the Umpire for placing. Two additional C/m shall be taken out for placing by the opponent and the player shall lose his turn.

    1. While covering the Queen, if the Striker alone is pocketed, the Queen shall be taken out for placing. A C/m of the offending player shall be taken out as Due for placing by the opponent and the player shall lose his turn.

    2. While covering the Queen, if the Striker alone is pocketed by an improper stroke the Queen shall be taken out for placing. Two C/m of the offending player shall be taken out as Due for placing by the opponent and the player shall lose his turn.

    1. While covering the Queen, if a player pockets the Striker along with his C/m, the C/m so pocketed plus one C/m as Due shall be taken out for placing by the opponent. The player shall, however, continue his turn. If in that subsequent stroke no C/m of the player is pocketed, the Queen shall not be considered to have been covered and it shall be taken out for placing.

    2. While covering the Queen, if a player pockets the Striker along with his C/m by an improper stroke, the C/m so pocketed plus two C/m as Due shall be taken out for placing by the opponent and the player shall lose his turn.

    1. While covering the Queen a player pockets the last C/m of his own together with the last C/m of his opponent, he shall be awarded 3 points. If the score is 22 or more he shall win by 1 point.

    2. While covering the Queen, a player pockets the last C/m of his own together with the last C/m of his opponent by an improper stroke the opponent shall win by 3 points, if the score is 22 or more he shall win by 1 point. If demanded, an additional point for the improper stoke shall be awarded the opponent.

    1. While covering the Queen, if a player pockets the last C/m of his opponent, he shall lose the board by the number of his C/m lying on the C/B together with the points for the Queen. If the score of the opponent is 22 or more, he shall lose by the number of C/m only.

    2. While covering the Queen, if a player pockets the last C/m of his opponent by an improper stroke, he shall lose the board by the number of his C/m lying on the C/B together with the points for the Queen. If the score of the opponent is 22 or more, he shall lose by the number of C/m only. If demanded, an additional point shall be awarded the opponent.

    1. If a player pockets the Queen along with his last C/m and the last C/m of the opponent by a proper stroke, the player shall win the board by 3 points. If the score is 22 or more he shall win by 1 point.

    2. If a player pockets the Queen along with his last C/m and the last C/m of the opponent by an improper stroke, the opponent shall win the board by 3 points. If the score is 22 or more he shall lose by 1 point. If demanded, one additional point shall be awarded.

    1. If a player pockets the last C/m of his own and of his opponent by a proper stroke while the Queen is on the C/B, the opponent whall be awarded 3 points. If the score is 22 or more he shall be awareded only 1 point.

    2. If a player pockets the last C/m of his own and of his opponent by an improper stroke while the Queen is on the C/B, the opponent shall be awareded 3 points. If the score is 22 or more he shall be awareded only 1 point. If demanded, the oppontnent shall be awarded one additional point.

    1. If a player by a proper stoke pockets the last C/m of the opponent when the Queen is still on the C/B, he shall lose the board by the number of his own C/m lying on the C/B together with the points for the Queen. If the opponent's score is 22 or more he shall lose by the number of C/m only.

    2. If a player pockets the last C/m of the opponent by an improper stroke when the Queen is on the C/B, he shall lose the board by the number of his own C/m lying on the C/B together with the points for the Queen. If the opponent's score is 22 or more he shall lose the board by the number of C/m only. If demanded, the opponent shall be awarded one point in addition.

    1. If a player pockets his last C/m by a proper stoke leaving the Queen on the C/B, he shall lose the board by 3 points. If the opponent's score is 22 or more, he shall lose by 1 point.

    2. If a player pockets his last C/m by an improper stroke leaving the Queen on the C/B, he shall lose the board by 3 points. If the opponent's score is 22 or more, he shall lose by 1 point. If demanded, the opponent shall be awarded one additional point.

    1. If a player pockets his hast C/m along with the Striker leaving the Queen on the C/B by a proper stroke, he shall lose the board by 3 points. If the score of the opponent is 22 or more, he shall lose by 1 point. One additional point for the pocketed Striker shall be awarded if demanded by the opponent.

    2. If a player pockets his last C/m along with the Striker leaving the Queen on the C/B by an improper stroke, he shall lose the board by 3 points. If the score of the opponent is 22 or more, he shall lose by one point. If demanded, the opponent shall be awarded two additional points.

    1. If a player pockets the Queen, this last C/m, the last C/m of his opponent by a proper stroke together with the Striker the player shall lose the board by 3 points. If the score of the opponent is 22 or more, he shall lose by 1 point. One additional point for the pocketed Striker shall be awarded if demanded by the opponent.

    2. If a player pockets the Queen, his last C/m, the last C/m of his opponent together with the Striker by an improper stoke, the player shall lose the board by 3 points. If the score of the opponent is 22 or more, he shall lose by 1 point. If demanded, the opponent shall be awarded two additional points.

    1. If a player pockets the last C/m of his own and of his opponent with the Striker by a proper stroke, he shall lose the board by one point, if the Queen has been covered by him. One addtional point for the pocketed Striker shall be awarded if demanded by the opponent.

    2. If a player pockets the last C/m of his own and of his opponent together with the striker by an improper stroke, he shall lose the board by one point, if the Queen has been covered by him. Two additional points shall be awarded if demanded by the opponent.

    1. If a player pockets the last C/m of his opponent along with the Striker leaving the Queen on the C/B by a porper stroke, he shall lose the board by the number of his C/m lying on the board plus the value of the Queen. If the score is 22 or more, he shall lose by the number of C/m only. One additional point for the pocketed Striker shall be awarded if demanded by the opponent.

    2. If a player pockets the last C/m of his opponent along with the Striker leaving the Queen on the C/B by an improper stroke, he shall lose the board by the number of his C/m lying on the board plus the value of the Queen. If the socre is 22 or more he shall lose by the number of his C/m only. If demanded, the opponent shall be awarded two additional points.

    1. If a player pockets the last C/m of his own and of his opponent together with the Striker by a proper stroke, he shall lose the board by 3 points, if the Queen has been covered by the opponent. One additional point shall be awarded if demanded by the opponent.

    2. If a player pockets the last C/m of his own and of his opponent together with the Striker by an improper stroke, he shall lose the board by 3 points, if the Queen has been covered by the opponent. Two additional points shall be awarded if demanded by the opponent.

  5. If the Queen resting periously at the mouth of the pocket actually falls into the pocket for any reason, it shall be considered to have been (duly) pocketed.

  6. A player shall not utilise the Due and/or penalty C/m to make a shot with the Queen. If utilised, he shall be asked by the Umpire to rectify. A foul shall be declared as per the Laws.